Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
52 gamesAggressionStart here
Solo kills / game
1.1 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
407 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.8 vs 0.9
99 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Deaths / min
0.17 vs 0.21
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Control wards / game
1.8 vs 0.6
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 40, with 6.9 CS a minute.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.1 · 29W 23L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 430, in your losses 378 · 29W 23L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.24, in your losses 0.18 · 29W 23L