Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.29 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.9 vs 6.6
96 of 100 against top laners, and it matters: the better half of Silver top laners wins 57% of games, the other half 42%.
CS at 10 min
69.1 vs 63.7
71 of 100 against top laners, and it matters: the better half of Silver top laners wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 70 of 100, built on 7.7 CS a minute and 69.7 CS at 10 min. Vision trails at 13, with 0.28 vision score a minute.
Among top laners
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Silver top laners with above-median vision score a minute win 53% of games; below it, 45%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.