Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.73 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1200 vs 813
100 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Kills / min
0.28 vs 0.20
89 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
3.4 vs 2.3
79 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 61 of 100, built on 989 damage a minute and 22% team damage share. Vision trails at 33, with 0.7 control wards a game.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median first blood rate win 57% of games; below it, 49%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.