Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1051 vs 866
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
First blood rate
33% vs 8%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Vision score / min
1.01 vs 0.72
93 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 64 of 100, built on 1.00 vision score a minute and 3.0 wards cleared a game. Survivability trails at 13, with 19% time spent dead.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.