Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
31 gamesVisionStart here
Vision score / min
0.66 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.6 vs 10.0
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Solo kills / game
4.1 vs 2.4
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Deaths / min
0.18 vs 0.22
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 27% team damage share and 981 damage a minute. Vision trails at 39, with 0.77 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.77, in your losses 0.77 · 18W 13L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.4, in your losses 0.4 · 18W 13L