Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season131 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
54 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.6 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
320 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Vision score / min
3.19 vs 2.77
81 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kill participation
62% vs 56%
90 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Wards cleared / game
9.9 vs 7.5
82 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 3.08 vision score a minute and 9.6 wards cleared a game. Damage trails at 31, with 10% team damage share.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 98, in your losses 69 · 50W 41L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 7.6, in your losses 2.7 · 79W 52L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 471, in your losses 419 · 79W 52L