Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
13 gamesAggressionStart here
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
7% vs 11%
100 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Deaths / min
0.15 vs 0.22
91 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 77 of 100, built on 7% time spent dead and 0.16 deaths a minute. Aggression trails at 30, with 33% kill participation.
Among top laners
top laners with above-median kills a minute win 63% of games; below it, 37%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.