Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season382 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.7 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.22 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.84 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 51 of 100, built on 0.21 deaths a minute and 10% time spent dead. Aggression trails at 32, with 0.9 solo kills a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.4, in your losses 0.9 · 211W 171L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.29, in your losses 0.20 · 211W 171L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.88, in your losses 0.86 · 211W 171L