Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
434 vs 500 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.26 vs 1.05
74 of 100 against Talon players, and it matters: the better half of Talon junglers wins 55% of games, the other half 46%.
Wards cleared / game
10.1 vs 6.0
100 of 100 against Talon players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 70 of 100, built on 6.9 wards cleared a game and 1.11 vision score a minute. Survivability trails at 39, with 12% time spent dead.
Among junglers
Talon junglers with above-median CS a minute win 71% of games; below it, 30%.
Talon junglers with less time spent dead than the median win 70% of games; with more, 31%.
Talon junglers with above-median gold a minute win 72% of games; below it, 29%.