Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
1.21 vs 0.92
85 of 100 against Ekko players, and it matters: the better half of Ekko junglers wins 55% of games, the other half 46%.
CS at 10 min
4.7 vs 2.8
89 of 100 against Ekko players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 62 of 100, built on 1030 objective damage a minute and 2.9 epic monsters a game. Survivability trails at 25, with 0.25 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Ekko junglers with fewer deaths a minute than the median win 76% of games; with more, 25%.
Ekko junglers with above-median CS a minute win 69% of games; below it, 32%.
Ekko junglers with less time spent dead than the median win 72% of games; with more, 29%.