Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
6.6 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.4 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.10 vs 0.18
100 of 100 against Jhin players, and it matters: the better half of Jhin bot laners wins 69% of games, the other half 30%.
Time spent dead
5% vs 8%
95 of 100 against Jhin players, and it matters: the better half of Jhin bot laners wins 65% of games, the other half 34%.
Epic monsters / game
1.8 vs 1.4
71 of 100 against Jhin players, and it matters: the better half of Jhin bot laners wins 76% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 96 of 100, built on 0.11 deaths a minute and 5% time spent dead. Vision trails at 16, with 1.4 wards cleared a game.
Among bot laners
Jhin bot laners with above-median turret plates a game win 79% of games; below it, 21%.
Jhin bot laners with above-median control wards a game win 54% of games; below it, 47%.
Jhin bot laners with above-median wards cleared a game win 53% of games; below it, 48%.