Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 86 of 100, built on 7% time spent dead and 0.15 deaths a minute. Aggression trails at 17, with 0.8 solo kills a game.
Among top laners
What to work on
12 gamesAggressionStart here
Solo kills / game
0.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Damage
Damage / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
667 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Not a priority
Strengths
Time spent dead
7% vs 12%
96 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.15 vs 0.22
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS / min
7.8 vs 7.1
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
61
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100