Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
276 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 60 of 100, built on 5.1 control wards a game and 2.25 vision score a minute. Aggression trails at 32, with 0.09 kills a minute.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.