Playstyle
21 games
Playstyle radar
21 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
98
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
21 gamesFarmingStart here
CS / min
5.5 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
496 vs 607 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.7 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
4.3 vs 3.0
100 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 82% of games, the other half 29%.
Objective damage / min
1435 vs 1007
100 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 79% of games, the other half 22%.
Deaths / min
0.15 vs 0.21
84 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 75% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 99 of 100, built on 4.3 epic monsters a game and 1435 objective damage a minute. Damage trails at 0, with 13% team damage share.
Among junglers
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.
Warwick junglers with above-median damage a minute win 58% of games; below it, 44%.
Warwick junglers with above-median solo kills a game win 56% of games; below it, 47%.