Playstyle
33 games
Playstyle radar
33 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
33 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1311 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
13 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
13 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage taken share
13% vs 11%
73 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Contender
No axis stands out above the field.
Among Arena players, control leads at 62 of 100, built on 2.7 CC seconds a minute and 38.0 immobilizations a game. Utility trails at 24, with 13 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1867, in your losses 994 · 12W 21L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 2, in your losses 19 · 12W 21L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 2, in your losses 19 · 12W 21L