Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesDamageStart here
Damage / min
664 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
310 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among bot laners: survivability peaks at 40 while damage sits at 28, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.