Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
CS / min
7.6 vs 6.9
79 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Damage / min
860 vs 707
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Gold / min
491 vs 459
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 75 of 100, built on 938 damage a minute and 22% team damage share. Vision trails at 36, with 0.0 control wards a game.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.