Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
2.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.37 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
133 vs 90
74 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Damage / min
531 vs 351
79 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
CC seconds / min
1.6 vs 1.3
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 59 of 100, built on 584 damage a minute and 14% team damage share. Vision trails at 34, with 4.3 wards cleared a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.