Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
249 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
362 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.7 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
1.00 vs 0.79
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Wards cleared / game
2.3 vs 1.5
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 62 of 100, built on 0.8 control wards a game and 2.1 wards cleared a game. Objectives trails at 26, with 215 objective damage a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.