Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
57.7 vs 65.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.74 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
629 vs 369
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Turret plates / game
14.0 vs 9.6
93 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Gold / min
435 vs 392
80 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 50 of 100, built on 0.25 kills a minute and 2.2 solo kills a game. Farming trails at 30, with 5.3 CS a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.