Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
29 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
3.9 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Gold / min
355 vs 310
95 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Objective damage / min
156 vs 90
86 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 74 of 100, built on 22% team damage share and 748 damage a minute. Objectives trails at 39, with 0.8 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.5, in your losses 0.4 · 11W 18L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 11.5, in your losses 3.9 · 11W 18L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.3, in your losses 2.2 · 11W 18L