Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
410 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1109 vs 865
93 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Deaths / min
0.19 vs 0.23
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
CS / min
8.5 vs 7.7
87 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 56% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 67 of 100, built on 0.19 deaths a minute and 9% time spent dead. Objectives trails at 33, with 1.0 epic monsters a game.
Among bot laners
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.