Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
74
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season92 games
What to work on
60 gamesDamageStart here
Damage / min
1217 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Time spent dead
19% vs 23%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
72% vs 68%
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
164 vs 31
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 74 of 100, built on 164 heals + shields a minute and 164 ally heal + shield a minute. Damage trails at 30, with 1217 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1330, in your losses 1137 · 47W 45L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.48, in your losses 0.35 · 47W 45L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 8.3, in your losses 8.2 · 47W 45L