Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 58 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 28, with 0.1 control wards a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.