Playstyle radar
13 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
4
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
4
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
8
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.39 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
3.8 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
566 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Solo kills / game
1.3 vs 0.8
75 of 100 against bot laners, and it matters: the better half of bot laners wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 29 of 100, built on 0.8 solo kills a game and 8% first blood rate. Objectives trails at 3, with 140 objective damage a minute.
Among bot laners
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
bot laners with above-median CS a minute win 59% of games; below it, 41%.
bot laners with above-median damage a minute win 63% of games; below it, 37%.