Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
33
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
66
of 100
Utility
Healing, shielding and lockdown for allies
31
of 100
Mechanics
Skillshots landed and dodged, casting tempo
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
28 gamesDamageStart here
Damage / min
1260 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
6.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage taken share
23% vs 20%
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 66 of 100, built on 23% damage taken share and 1563 damage mitigated a minute. Damage trails at 30, with 1260 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1379, in your losses 1101 · 16W 12L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.1, in your losses 6.5 · 16W 12L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 62% · 16W 12L