Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season162 games
What to work on
60 gamesFarmingStart here
Gold / min
283 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
257 vs 346 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
2.38 vs 2.66 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
8.1 vs 6.1
78 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 27, with 14% team damage share.
Among supports
Diamond supports with above-median gold a minute win 69% of games; below it, 27%.
This season, in your wins 403, in your losses 344 · 84W 78L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
This season, in your wins 655, in your losses 544 · 84W 78L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.21, in your losses 1.40 · 84W 78L