Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
13 gamesVisionStart here
Vision score / min
2.27 vs 2.71 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Wards cleared / game
5.6 vs 7.7 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.5
81 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 77% of games, the other half 32%.
Deaths / min
0.13 vs 0.17
76 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 69% of games, the other half 34%.
Time spent dead
5% vs 7%
74 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 67% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 80 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 28, with 5.5 wards cleared a game.
Among supports
Zilean supports with above-median vision score a minute win 56% of games; below it, 46%.
Zilean supports with above-median wards cleared a game win 54% of games; below it, 49%.