Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
4.9 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.00 vs 0.46 typical
Keep the save for the ally the enemy actually dives.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
6% vs 9%
87 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
Deaths / min
0.15 vs 0.21
81 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 32%.
Control wards / game
7.0 vs 3.9
78 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 83 of 100, built on 0.14 deaths a minute and 6% time spent dead. Aggression trails at 30, with 0.06 kills a minute.
Among supports
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median ally saves a game win 55% of games; below it, 48%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.