Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
1.6 vs 4.1 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
560 vs 694 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
714 vs 929 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Wards cleared / game
6.2 vs 3.9
86 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 57 of 100, built on 6.0 wards cleared a game and 1.10 vision score a minute. Aggression trails at 28, with 0.6 solo kills a game.
Among junglers
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.