Playstyle
52 games
Playstyle radar
52 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Frontline
Damage soaked and mitigated for the team
20
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
52 gamesDamageStart here
Damage / min
1294 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
18% vs 23%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots hit / min
3.3 vs 2.2
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 81 of 100, built on 18% time spent dead and 0.46 deaths a minute. Frontline trails at 20, with 795 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1422, in your losses 1184 · 24W 28L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.52, in your losses 0.39 · 24W 28L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 67%, in your losses 64% · 24W 28L