Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season136 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Time spent dead
7% vs 8%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Gold / min
333 vs 312
73 of 100 against supports, and it matters: the better half of Master+ supports wins 74% of games, the other half 30%.
Control wards / game
8.4 vs 5.5
77 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 1.69 vision score a minute and 6.0 wards cleared a game. Aggression trails at 34, with 0% first blood rate.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.2, in your losses 0.9 · 75W 61L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 15%, in your losses 8% · 75W 61L