Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
2.5 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.81 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 55 of 100, built on 26% team damage share and 776 damage a minute. Vision trails at 32, with 0.1 control wards a game.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.