Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season128 games
What to work on
60 gamesVisionStart here
Vision score / min
0.45 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
519 vs 312
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Epic monsters / game
1.7 vs 0.9
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
First blood rate
20% vs 8%
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 78 of 100, built on 1.8 epic monsters a game and 537 objective damage a minute. Vision trails at 24, with 0.67 vision score a minute.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
This season, in your wins 0.67, in your losses 0.70 · 68W 60L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
This season, in your wins 1.3, in your losses 1.1 · 68W 60L