Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
7.0 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 32, with 0.67 vision score a minute.
Among top laners
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Silver top laners with above-median turret plates a game win 72% of games; below it, 27%.
Silver top laners with above-median first blood rate win 58% of games; below it, 48%.