Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
3.0 vs 4.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Solo kills / game
2.1 vs 1.2
89 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 40%.
Epic monsters / game
3.3 vs 2.6
77 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 84% of games, the other half 18%.
Damage / min
753 vs 618
75 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 74 of 100, built on 2.6 epic monsters a game and 1064 objective damage a minute. Survivability trails at 31, with 13% time spent dead.
Among junglers
Bel'Veth junglers with less time spent dead than the median win 72% of games; with more, 29%.
Bel'Veth junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
Bel'Veth junglers with above-median wards cleared a game win 56% of games; below it, 45%.