Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
5.9 vs 4.2
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Damage / min
874 vs 703
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
First blood rate
14% vs 6%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 1016 damage a minute and 24% team damage share. Farming trails at 24, with 5.8 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.