Playstyle radar
14 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.6 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
401 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
1225 vs 900
94 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Kills / min
0.30 vs 0.22
82 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Deaths / min
0.12 vs 0.17
79 of 100 against junglers, and it matters: the better half of Gold junglers wins 73% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 65 of 100, built on 2.5 epic monsters a game and 626 objective damage a minute. Farming trails at 32, with 4.1 CS a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.