Playstyle radar
22 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
22 gamesAggressionStart here
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.12 vs 0.18
89 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.4 vs 0.8
85 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Time spent dead
7% vs 10%
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 79 of 100, built on 0.12 deaths a minute and 7% time spent dead. Aggression trails at 31, with 5% first blood rate.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.