Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.0
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Objective damage / min
502 vs 311
96 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
Deaths / min
0.15 vs 0.20
78 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 54 of 100, built on 393 objective damage a minute and 1.5 epic monsters a game. Aggression trails at 27, with 0% first blood rate.
Among mid laners
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.