Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
1.8 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
699 vs 801 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
461 vs 493 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.24
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 26%.
Time spent dead
7% vs 12%
99 of 100 against Briar players, and it matters: the better half of Briar junglers wins 72% of games, the other half 30%.
Epic monsters / game
3.8 vs 2.8
92 of 100 against Briar players, and it matters: the better half of Briar junglers wins 84% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 60 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 38, with 411 gold a minute.
Among junglers
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.
Briar junglers with above-median damage a minute win 60% of games; below it, 41%.
Briar junglers with above-median gold a minute win 70% of games; below it, 31%.