Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
1.6 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
377 vs 914 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.63 vs 0.88 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
First blood rate
14% vs 0%
83 of 100 against junglers, and it matters: the better half of Silver junglers wins 57% of games, the other half 49%.
Wards cleared / game
4.4 vs 3.0
70 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
65% vs 48%
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 56 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 24, with 350 objective damage a minute.
Among junglers
Silver junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Silver junglers with above-median objective damage a minute win 78% of games; below it, 20%.
Silver junglers with above-median vision score a minute win 54% of games; below it, 44%.