Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
40
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Frontline
Damage soaked and mitigated for the team
73
of 100
Utility
Healing, shielding and lockdown for allies
36
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
30 gamesDamageStart here
Damage / min
1249 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.23 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Damage taken share
23% vs 20%
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1901 vs 1333
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 73 of 100, built on 23% damage taken share and 1901 damage mitigated a minute. Damage trails at 32, with 1249 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1289, in your losses 1210 · 15W 15L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.53, in your losses 0.42 · 15W 15L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.20, in your losses 1.27 · 15W 15L