Playstyle radar
35 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
35 gamesFarmingStart here
CS at 10 min
58.0 vs 65.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
298 vs 369 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
364 vs 392 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Juggernaut player among top laners: survivability peaks at 48 while objectives sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.
In your wins 42.7, in your losses 59.5 · 22W 13L
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
In your wins 273, in your losses 225 · 22W 13L
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.
In your wins 366, in your losses 337 · 22W 13L