Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
31
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
50
of 100
Mechanics
Skillshots landed and dodged, casting tempo
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
30 gamesDamageStart here
Damage / min
1157 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
17% vs 23%
92 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.44 vs 0.56
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 87 of 100, built on 17% time spent dead and 0.44 deaths a minute. Damage trails at 22, with 1157 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1149, in your losses 1167 · 16W 14L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 6.7, in your losses 8.2 · 16W 14L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 63% · 16W 14L