Playstyle radar
59 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
59 gamesObjectivesStart here
Objective damage / min
188 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.7 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
5.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
3.1 vs 0.6
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Kill participation
56% vs 44%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 62 of 100, built on 3.6 control wards a game and 1.02 vision score a minute. Objectives trails at 26, with 245 objective damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 362, in your losses 139 · 28W 31L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 0.8, in your losses 0.3 · 28W 31L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
In your wins 8.0, in your losses 2.4 · 28W 31L