Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
212 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.0 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.12 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
9% vs 11%
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Deaths / min
0.17 vs 0.21
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
CS / min
7.9 vs 7.1
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 80 of 100, built on 6% time spent dead and 0.14 deaths a minute. Aggression trails at 37, with 0% first blood rate.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.