Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
2.5 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
1.97 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
45% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Time spent dead
5% vs 9%
95 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.15 vs 0.21
85 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Epic monsters / game
2.3 vs 1.6
85 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 66 of 100, built on 20% team damage share and 656 damage a minute. Vision trails at 37, with 2.0 control wards a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.