Playstyle radar
17 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
101 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
348 vs 398 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
4.8 vs 7.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
7% vs 10%
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Deaths / min
0.14 vs 0.18
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 77 of 100, built on 0.13 deaths a minute and 7% time spent dead. Objectives trails at 14, with 91 objective damage a minute.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median gold a minute win 66% of games; below it, 33%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.