Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
97
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Frontline
Damage soaked and mitigated for the team
64
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Strengths
Kills / min
1.28 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2597 vs 1513
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
5.65 vs 2.00
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 100 of 100, built on 2597 damage a minute and 33% team damage share. Utility trails at 37, with 7 heals + shields a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.